Most of our team have their Oculus Rift DK2 headsets now. The DK2 (or “Developer Kit 2″) is the second version of the virtual reality headset made by Oculus, the now Facebook-owned company that kickstarted this modern and potentially mainstream VR-era we’re entering into. The DK1 was a landmark device for VR. How does the DK2 compare? Read on for my early impressions.
Given the inactivity of our blog lately, it may appear not a lot is happening at Learn in VR. However, the project is still very much alive and slowly, we’re making progress towards our goals (which are becoming clearer as we go).
Less VR, more tablet-related but still a very well written article on the potentials and pitfalls of tablet computing as an education tool.
We have some exciting news and developments to share about our project.
First of all, our team has a new member… Alex from Form3Studio has joined us as our resident 3d modeling/design guru. He builds hyper-realistic renders of architecture for a living and is putting those talents towards crafting us an immersive learning environment for Learn in VR.
That slick render above is one of Alex’s early (fully modeled) concepts for a lobby space. It won’t be long until we’re walking around there in VR!
You can view more early renders of the lobby by following this gallery link:
This is a big stamp of validity on the importance of Oculus Rift (and VR in general) as the next big thing.
Someone has beaten me to it with this idea… and they’ve got an impressive tech demo to showcase it. Oliver Kreylos has added Oculus Rift and Razor Hydra support to his Vrui VR Toolkit technology. Aside from the very Minority Report-esque demonstration of navigating around a globe, zooming in and out on earthquake data and the in-VR popup menu system… he has used Microsoft’s Kinect to beam (augment) a 3d visual stream of his hands and keyboard (from the outside world) into the VR world. Neat stuff, and it solves a problem I’ve been thinking about for a while now…